Fully funded PhD on landscape visualization at the University of Rhode Island

(c) Peter Stempel (2016)
(c) Peter Stempel (2016)

In his dissertation, Peter Stempel at the University of Rhode Island has done outstanding research about the ways in which realism used in visualizations influences the perception of risk (see the figure above for an example). His particular focus has been on storm surges and sea level rise, continuing some of the work done by Prof. Stephen Sheppard, David Flanders, me and others at the Collaborative for Advanced Landscape Planning at UBC and published in Sheppard (2012) “Visualizing Climate Change”.

(c) Peter Stempel 2016
(c) Peter Stempel 2016

Peter has also made a short presentation at a recent estuarine and coastal modelling conference last week and you can watch a narrated version here: https://vimeo.com/171324965

Now, the University has created a position for someone to participate in and continue the work Peter has begun. This position is a fully funded assistantship focused on visualization (PhD).  Rhode Island University are actively recruiting applicants.

Contact regarding the PhD position should go to Dr. Austin Becker abecker@uri.edu, and Dr. Peter Stempel peter_stempel@uri.edu.

PhD candidate job description






Research paper comparing 2D versus 3D landscape visualisations with regard to economic valuation

2D seminar room (a); and 3D presentation in the spatial lab (b) of the Vienna University of Technology (source: Getzner et al. 2016)
2D seminar room (a); and 3D presentation in the spatial
lab (b) of the Vienna University of Technology (source: Getzner et al. 2016)

In this fully open access paper, Michael Getzner, Barbara Faerber and Claudia Yamu compare 2D versus (stereoscopic) 3D landscape visualisations of different landscape scenarios in the Alps. Although there have been previous studies of landscape visualizations of alpine scenarios, I found that this paper is adding a couple of particularly new perspectives: a) the use of stereoscopic (anaglyph) visualisations and b) the link to the economic valuation of different landscapes through the participants. It should be said that this study like many others was conducted with students. However, I think it provides the legitimization to use landscape visualisations for other studies on the economic valuation of such landscapes.




New publication series on Digital Landscape Architecture

Journal of Digital Landscape Architecture
Journal of Digital Landscape Architecture


Buhmann, Erich; Ervin, Stephen; Hehl-Lange, Sigrid; Palmer, James (Hrsg.)

JoDLA – Journal of Digital Landscape Architecture 1-2016

17th International Conference of Information Technologies in Landscape Architecture 01-03 June 2016, Istanbul, Turkey

2016, X, 374 Seiten, 170 x 240 mm, Broschur
ISBN 978-3-87907-612-3

This is the first issue of the new Journal of Digital Landscape Architecture. JoDLA addresses all aspects of digital technologies, applications, information, and knowledge bases in research, education, and practice pertaining to landscape architecture and related fields. The journal publishes original papers that address theoretical and practical issues, innovative developments, methods, applications, findings, and case studies that are drawn primarily from work presented at the annual international Digital Landscape Architecture conference. Its intent is to encourage the broad dissemination of these ideas, innovations, and practices.

This issue of the Journal of Digital Landscape Architecture, 1-2016, presents contributions from the 17th annual conference at the Technical University, Istanbul, Turkey, (June 1 to 3, 2016) covering five broad themes:

• Systems Thinking in Landscape Design Processes
• Landscape Visualization and Analysis
• Geodesign Concepts and Applications
• Mobile Devices for Geodesign
• Teaching Methods in Digital Landscape Architecture

Link to the publisher for ordering

New research paper on sound in landscape visualisation

Ass. Prof. Dr. Mark Lindquist, who completed his PhD at the Department of Landscape at the University of Sheffield, just published a paper in Landscape and Urban Planning summarizing his findings about the contribution of sound to the perception of landscape visualisations.

His key research findings are:

  • Sound significantly alters perceptual responses to 3D landscape visualizations.
  • Realism and preference are moderated by congruency of visual and sound content
  • Eye level Google Earth visualizations receive low realism ratings.
  • Aural-visual survey data collected via the web is comparable to laboratory data.
  • Sound and visuals that are spatiotemporally congruent are recommended for simulations.

You can read and download the fully accessible open source paper by Lindquist, Lange and Kang (2016) here: From 3D landscape visualization to environmental simulation: The contribution of sound to the perception of virtual environments

Views and landscape elements used in the research: view 1 (top row); view 2 (middle row); view 3 (bottom row); by visual condition (1 left column; 2 middle column; 3 right column) (©Google Earth).
Views and landscape elements used in the research: view 1 (top row); view 2 (middle row); view 3 (bottom row); by visual condition (1 left column; 2 middle column; 3 right column) (©Google Earth).





Terrapattern: Visual search tool for satellite imagery

Terrapattern is an amazing research project originated at the University of Pittsburgh providing a visual search tools for the analysis of satellite imagery. Until now, such tools have only been accessible to intelligence services.

Terrapattern: Case study Berlin
Terrapattern: Football pitches in the Berlin case study

The search engine behind Terrapattern is based on an Artificial Intelligence (AI) and will learn, i.e.g improve, over time. You can for example select a church and then, Terrapattern will show all visually similar objects. For now, Terrapattern is only available for selected case studies, ie. Pittsburgh, San Francisco, New York, Detroit, Miami and Berlin!

Apart from the various commercial uses for such a visual search tool, I am excited about the potential for landscape studies. At the tip of a mouse click, Terrapattern will produce a typology of open space forms. You could search for playgrounds, cemetries or specific vegetation patterns! As soon as the tool is available outside of a few selected cities, it could also be used to describe different landscape types, e.g. in landscape character assessment, and make distinct landscape patterns visible.

PhD Funding for green space smartphone App

The PhD is closley linked to the Improving Wellbeing through Urban Nature project
The PhD is closley linked to the Improving Wellbeing through Urban Nature project

Funding has become available for a PhD, which will investigate whether a smartphone App can encourage people to spend time outdoors.

The PhD, Can a smartphone App promote therapeutic interactions with the natural environment? is closely linked to the three-year Improving Wellbeing through Urban Nature research project, which is being led by the University of Sheffield’s Department of Landscape.

The successful applicant will support the development of a smartphone App, evaluate the efficacy of the App as a data collection tool and work closely with project partners to explore the potential for the App as a green prescription.

Based on data collection via the smartphone App, the project aims to answer the following research questions:

• Which types of urban natural environments are most effective in delivering health and wellbeing benefits?
• What level of exposure to natural environments (duration) brings about benefits in health and wellbeing?
• How does quality of experience in nature impact on he benefits?
• How do individual differences and demographics mediate health and wellbeing benefits?
• What are the differing impacts of natural environment exposure on mental health service users and non-users?

Applicants should have minimum of a 2:1 first degree in a relevant discipline/subject area or a Masters in a relevant discipline/subject area. Applications are open to UK, EU and international students but University fees will only be waived up to the UK/EU maximum. A stipend starting at £14,296 and rising in line with RCUK rates will be awarded annually.

To find out more please email Director of Research Anna Jorgensen a.jorgensen@sheffield.ac.uk or the PhD supervisor Olaf Schroth o.schroth@sheffield.ac.uk

You can apply online via the University’s online system: www.sheffield.ac.uk/postgraduate/research/apply/applying

Applications will close on 30th June 2016.

Download the PhD advert

Postdoctorand in Geospatial Visualisierung

Das Leibniz-Institut für Länderkunde (IfL) in Leipzig sucht zum 1. September 2016 eine(n)

Postdoctorand in Geospatial Visualisierung

(1,0 TV-LE13, befristet bis zu vier Jahren)

zur Mitarbeit in bestehenden Forschungsprojekten und zur Entwicklung neuer Visualisierungs- möglichkeiten im Rahmen von digitalen und gedruckten Atlanten und weiteren Institutspublikationen des IfL. Die Mitarbeit unter­stützt Forschungs- und Transferprojekte, die Ansätze der Geographie, Informationswissenschaften, Com­puter­wissen­schaften und Kartographie verknüpfen. Bevorzugt werden Kandidaten mit Forschungsinteressen in inno­va­tiven Formen der Raum-Zeit-Visualisierung, kulturellen Dimensionen der Visualisierung und Geovisualisierung mit neuen Medien.

Die vollständige Stellenausschreibung finden Sie unter www.ifl-leipzig.de/de/aktuell/Stellenangebote.html


PhD scholarship in 3D visualization technology and environmental perceptions in landscape and urban design at NMBU – Ref.no 16/01199

The Department of Landscape Architecture and Spatial Planning (ILP) at the Norwegian University of Life Sciences (NMBU) is announcing a 3 year PhD fellowship position for a qualified candidate in the topic: “The role of 3D visualization technology in testing environmental perceptions in the context of landscape design and urban planning processes”. 3D and visualization methods have yet to harness their full potential as research methods for testing the reactions and perceptions of users to particular environmental conditions and qualities that favour livability in various urban design contexts. Much environmental psychology research occurs either in the field, through audits and site observations, or in a laboratory, relying mainly on pictures or other static forms of landscape representations. 3D technology has yet to be used to bridge the gap between laboratory and real-life experience, and would allow us to collect data across a variety of geographical contexts, and without the need for expensive site visits for all subjects.

This PhD project would strengthen research on digital applications in landscape architecture and urban planning. The aim is to explore the potentials and challenges associated with 3D digital tools and visualizations when applied in the areas of urban design, urban systems planning, landscape design. The research will make use of a collaborative research environment at ILP by cooperating with other researchers and sections. In addition, the VR-Lab will be used as arena to facilitate the research work experimentation with new technologies in sharing knowledge, increasing interdisciplinary collaboration, and engaging users.


Leafsnap UK

Browsing species by scientific or common names
Browsing species by scientific or common names

taken in Weston Bank Park Sheffield (UK) January 2016
taken in Weston Bank Park Sheffield (UK) January 2016

How long have we all dreamed of an app that could provide us automatically with reliable plant id? Well, Leafsnap UK may not fully get there but it is already a huge step ahead. Leafsnap UK uses visual recognition software to identify tree species from photos of their leaves. Its leaf recognition technology (think of face recognition but for trees) was developed by the US Leafsnap teams at Columbia University, University of Maryland and the Smithsonian Institution. The Natural History Museum in London and the botanists working at the Angela Marmont Centre for UK Biodiversity ensured the accurate adaptation of British tree species.
In order to identify a tree, you first have to photograph a leaf on a white background. Then, Leafsnap will suggest tree species with similar leafs to you. Now confirm the tree’s identity by checking the suggested images and text for matches. In a quick test in Weston Bank Park in Sheffield (UK), I still had to choose between 25 different species. However, that was already much quicker than other plant id apps, which are basically electronic versions of plant id books and where you have to go through the whole id process manually. An Android version is planned at the time of this post.
Leafsnap is available for free, but currently for iOS only in the AppStore

VR First initiative by Crytek aims to create VR labs at universities around the globe

Crytek, a company famous for its first person computer games with vast landscape areas in cutting edge visual quality, has launched the VR First Initiative. Objective of the initiative is to support universities around the globe in launching Virtual Reality (VR) labs, where the next generation of computer programmers and designers can practice.

I’ve been involved in a couple of visualisation labs at European and Canadian universities and it was always the biggest challenge to manage and update the hardware over time. When the first Oculus Rift came out, I already wondered whether we could replace resource intense facilities such as visualisation domes (360º projection domes) with rather affordable and easy to update VR glasses. It looks as if Crytek is implementing this approach on an interconnected global scale now and with their knowledge in visualisation, this will be a most interesting initiative to watch.