Case Study: Sea Level Rise Adaptation in Delta at AAAS Conference – Feb 19


The case study, Sea Level Rise Adaptation in Delta, BC, Canada, will be highlighted at the AAAS Conference during a Press briefing on Sunday Feb 19th at 3:00 pm. David Flanders from CALP, who produced multiple very influential 3D landscape visualizations during the project, will be interviewed.  More details on this case study.


Annual Meeting of the American Association for the Advancement of Science 2012, Vancouver February 16-20

Although the AAAS Annual Meeting 2012 is not specifically focused on landscape visualization or geodesign, it is so huge and has such a broad variety of themes that I would like to point it out here. The communication of climate change (Mike Hulme, University of East Anglia) through scenarios (Richard Moss, IPCC author), landscape visualization (Stephen Sheppard, UBC) and in virtual globes (Rebecca Moore, Google) will be discussed in the Beyond Climate Models: Rethinking How To Envision the Future with Climate Change session.

The full program can be browsed on the AAAS 2012 website. Online Registration is still open this week until January 26.

An Online Landscape Object Library to Support Interactive Landscape Planning

The following post is by Chris Pettit from the ISPRS WG II/6 blog and follows up with Philip Paar´s post about the Future Internet Special Issue "Landscape":

The sixth of a series of papers as part of a special issue of the Open AccessJournal Future Internet on the theme “Internet and Landscapes“, as edited by the ISPRS Working II/6 on Geographical Visualization and Virtual Reality (Chris Pettit and Arzu Coltekin) has now been published by  Subhash Sharma, Chris Pettit, Ian Bishop, Pang Chan and Falak Sheth. This paper examines how geo-visualisation tools can provide useful participatory planning support in addressing issues of land productivity and sustainability. The research team have developed an online landscape library, which has been integrated with a suite of geo-visualisation tools including a GIS based Landscape Constructor tool, a modified version of a 3D game engine SIEVE (Spatial Information Exploration and Visualisation Environment) and an interactive touch table display. The paper includes some preliminary evaluation of the tools and outlines some further research directions. The full manuscript can be accessed via the journal through the following link: