Postdoctorand in Geospatial Visualisierung

Das Leibniz-Institut für Länderkunde (IfL) in Leipzig sucht zum 1. September 2016 eine(n)

Postdoctorand in Geospatial Visualisierung

(1,0 TV-LE13, befristet bis zu vier Jahren)

zur Mitarbeit in bestehenden Forschungsprojekten und zur Entwicklung neuer Visualisierungs- möglichkeiten im Rahmen von digitalen und gedruckten Atlanten und weiteren Institutspublikationen des IfL. Die Mitarbeit unter­stützt Forschungs- und Transferprojekte, die Ansätze der Geographie, Informationswissenschaften, Com­puter­wissen­schaften und Kartographie verknüpfen. Bevorzugt werden Kandidaten mit Forschungsinteressen in inno­va­tiven Formen der Raum-Zeit-Visualisierung, kulturellen Dimensionen der Visualisierung und Geovisualisierung mit neuen Medien.

Die vollständige Stellenausschreibung finden Sie unter


PhD scholarship in 3D visualization technology and environmental perceptions in landscape and urban design at NMBU – 16/01199

The Department of Landscape Architecture and Spatial Planning (ILP) at the Norwegian University of Life Sciences (NMBU) is announcing a 3 year PhD fellowship position for a qualified candidate in the topic: “The role of 3D visualization technology in testing environmental perceptions in the context of landscape design and urban planning processes”. 3D and visualization methods have yet to harness their full potential as research methods for testing the reactions and perceptions of users to particular environmental conditions and qualities that favour livability in various urban design contexts. Much environmental psychology research occurs either in the field, through audits and site observations, or in a laboratory, relying mainly on pictures or other static forms of landscape representations. 3D technology has yet to be used to bridge the gap between laboratory and real-life experience, and would allow us to collect data across a variety of geographical contexts, and without the need for expensive site visits for all subjects.

This PhD project would strengthen research on digital applications in landscape architecture and urban planning. The aim is to explore the potentials and challenges associated with 3D digital tools and visualizations when applied in the areas of urban design, urban systems planning, landscape design. The research will make use of a collaborative research environment at ILP by cooperating with other researchers and sections. In addition, the VR-Lab will be used as arena to facilitate the research work experimentation with new technologies in sharing knowledge, increasing interdisciplinary collaboration, and engaging users.

Leafsnap UK

Browsing species by scientific or common names
Browsing species by scientific or common names

taken in Weston Bank Park Sheffield (UK) January 2016
taken in Weston Bank Park Sheffield (UK) January 2016

How long have we all dreamed of an app that could provide us automatically with reliable plant id? Well, Leafsnap UK may not fully get there but it is already a huge step ahead. Leafsnap UK uses visual recognition software to identify tree species from photos of their leaves. Its leaf recognition technology (think of face recognition but for trees) was developed by the US Leafsnap teams at Columbia University, University of Maryland and the Smithsonian Institution. The Natural History Museum in London and the botanists working at the Angela Marmont Centre for UK Biodiversity ensured the accurate adaptation of British tree species.
In order to identify a tree, you first have to photograph a leaf on a white background. Then, Leafsnap will suggest tree species with similar leafs to you. Now confirm the tree’s identity by checking the suggested images and text for matches. In a quick test in Weston Bank Park in Sheffield (UK), I still had to choose between 25 different species. However, that was already much quicker than other plant id apps, which are basically electronic versions of plant id books and where you have to go through the whole id process manually. An Android version is planned at the time of this post.
Leafsnap is available for free, but currently for iOS only in the AppStore

VR First initiative by Crytek aims to create VR labs at universities around the globe

Crytek, a company famous for its first person computer games with vast landscape areas in cutting edge visual quality, has launched the VR First Initiative. Objective of the initiative is to support universities around the globe in launching Virtual Reality (VR) labs, where the next generation of computer programmers and designers can practice.

I’ve been involved in a couple of visualisation labs at European and Canadian universities and it was always the biggest challenge to manage and update the hardware over time. When the first Oculus Rift came out, I already wondered whether we could replace resource intense facilities such as visualisation domes (360º projection domes) with rather affordable and easy to update VR glasses. It looks as if Crytek is implementing this approach on an interconnected global scale now and with their knowledge in visualisation, this will be a most interesting initiative to watch.

Interview with Dr. James Palmer about scenic assessment

It has been 50 years since the White House Conference on Natural Beauty took a hard look at the state of scenic America. What has happened to this country’s scenic assets since then?

In an interview with ASLA, Dr. James Palmer, is looking back on the assessment of scenic quality in the US and summarizing today’s state of research. At the end of the research, he is finally giving an outlook where future research should go.

Screen Shot 2015-12-05 at 23.24.25
Image: Jim Palmer / ASLA 2015.

Information Technology and Renewable Energy

Special issue released: The April 2015 issue of Environmental Impact Assessment Review, edited by Lorenz Hilty and Bernd Page, provides an overview of ICT-based approaches to facilitate the assessment of renewable energy solutions.

Special Issue: Critical Approaches to Landscape Visualization

Special Issue on Critical Visualization

Recent advances in landscape visualization have dramatically increased our ability to portray past, present, and future conditions across a range of scales from site to region, altering the ways in which people perceive their environments and influencing changes in social and cultural practices. While landscape architects and planners have long employed representational methods, the proliferation of new digital technologies for visualization is rapidly outpacing the theoretical grounding needed to meaningfully guide design and planning outcomes. This special issue attempts to bridge this practice–theory gap by bringing together diverse contemporary practices, methods, and theoretical perspectives in order to build a shared understanding of the relationships between visualization techniques and the knowledge they produce.

*** The full issue is open access until Nov. 20 ***

Special Issue: Critical Approaches to Landscape Visualization
Edited by Katherine Foo, Emily Gallagher, Ian Bishop and Annette M. Kim
Landscape and Urban Planning, Volume 142, Pages 1-244, October 2015

Robotics and intelligent systems in architecture

Machines of Loving Grace - The city as a distributed robot
Machines of Loving Grace – The city as a distributed robot

Issue no. 36 of uncube, “Uncanny Valley”, is taking a look into the latest developments in robotics and intelligent systems in architecture. If this is for architecture, what could be the potential in landscape architecture?! Well worth a look:

Uncanny Valley

Digital Landscape Architecture Conference 2015

With quite some delay, a short recap of this year’s Digital Landscape Architecture Conference DLA 2015. After the brilliant DLA 2014 conference abroad, this year’s conference took place in its home town of Dessau again (before it will move to Istanbul for 2016).

DLA 2015 Group Picture

The first key note was delivered by Prof. Brian Orland from PennState and at the time, visiting Weddle Chair at the University of Sheffield: “Geodesign – The Family Car of GIS“. The main argument was that geodesign is still a black box but stakeholders need to participate in telling the story. As key stones Brian suggested the following three elements and illustrated them with the example of hydraulic fracturing:
– Storytelling
– System Exploration
– Group Interactions

Another highlight of the conference were the presentation by Prof. Carl Steinitz and colleagues of the “Coastal Georgia 2050 Geodesign Synthesis Workshop” and the hands-on workshop “Digital Workflow for a Dynamic Geodsign System” delivered by Hrishikesh Ballel, PhD student of Prof. Carl Steinitz. The tool can be tested under

Geodesign Tool

Prof. Stephen Ervin further pushed forward the theoretical framework of Geodesign: “A Proposed Map of a Geodesign Research Map.”

For these and further presentations and workshops at the DLA2015 Conference, please see the peer-reviewed conference proceedings published by Wichmann:
Peer-reviewed conference proceedings DLA2015

Postdoctorate Position in Geospatial Visualisation

The Leibniz Institute for Regional Geography (IfL) in Leipzig invites applications from highly qualified and motivated individuals for a

Postdoctorate Position in Geospatial Visualisation
(full-time, salary based on TV-L13,
for a period of four years)

to begin on 1 January 2016 on work on current research projects, develop new possibilities of visualisation in digital atlases, create other visualisations and contribute to maps for publications of the IfL.

The complete job advertisement is available online at:

You can find further information about the Leibniz-Gemeinschaft